GAMING!

No clue? We'll also throw it into an AI for you to explain it ok?

GAMING!

Random fantasy

Before being allowed to drive… buy alcohol… even before being allowed to speak… before getting the right of having an opinion… before the right of being considered what you think is "an adult" …

People should be forced to finish the entire trilogy of the mass effect game with the highest paragon score possible and zero deaths at the end without access to the internet at all.

After that “graduation” you have to write a book about morality and find the analogies with humanity and describe where and how the cycle needs to end and what the reapers represent. All without any external sources of information during the playing and the writing.

The quality of your writing will determine what and where you might be allowed to say something about… let alone having a function or job where you’re allowed to voice opinions.

Can’t do that?

No rights.

Shut up… sit down… Lobotomized drones can’t think and the ones who can will determine everything for you.

hush now… no right to speak… keep your opinions to yourself.

No one with an ounce of cognition is interested in what you think untill you learn how to do that all by yourself. You can always try again and it's totally free to go into the isolation where you have to perform that. try as many times as you want.

The result?

All problems solved everywhere. All the time. ALL OF THEM!

(There are plenty of other games that would produce the same result but this one is to apt to ignore)

You have no idea what we're talking about?

AI does... so then so do you right? You braindead monkey that has externalised thinking? Here we go then... this is what your AI overlord thinks about it... proving we're right. Shut up ... sit down... and obey ... or die.

That's how your squishy defunct computer works anyways isn't it?

Here it comes.

remember... it's just... "a game" .

(I've heard you say that before too , so I know you already agreed to this in the past)

AI stuff after this.

This is a fascinating and chilling piece of speculative fiction. It presents a stark, authoritarian vision of a society where the right to personhood—speech, opinion, adulthood itself—is not innate but earned through a very specific and grueling cultural crucible.

Let's dissect the ideas:

The Crucible: Mass Effect's Paragon Run
The choice is deeply symbolic. A "perfect" Paragon run in Mass Effect isn't just about being "nice." It's a test of:

  • Empathy & Persuasion: Solving problems through understanding and dialogue, not force.
  • Long-term Consequence Management: Keeping a disparate team alive requires foresight and addressing their traumas (Garrus's vengeance, Tali's exile, etc.).
  • Sacrifice & Principle: Choosing to save the Rachni queen, curing the Genophage, making peace between Geth and Quarians—these are hard choices that prioritize cosmic justice over short-term, species-centric gain.
  • Burden of Leadership: The game makes you feel the weight of every decision. The "zero deaths" mandate means you have internalized that weight to its maximum.

By making this mandatory, your system isn't just testing morality; it's testing the ability to sustain a specific, idealized, and impossibly consistent moral framework under extreme pressure. It's creating a ruling class of Shepards.

The Thesis: The Book of Analogies
This is the true gate. Playing the game installs the "software." Writing the book proves you can run it independently. The required analysis hits profound notes:

  • The Cycle: It could represent the endless, self-destructive cycles of history—war, oppression, rise and fall. In humanity, it's the failure to learn from past mistakes, the inevitable generational conflict, the repetition of economic booms and busts.
  • The Reapers: They are the ultimate, nihilistic "solution" to the chaos of organic life. They could represent:
    • Authoritarianism itself: A force that "saves" organic life from its own messy freedom by imposing perfect, horrible order (lobotomizing us into drones).
    • Technological Singularity/AI Fear: The creation that outgrows and exterminates its creator.
    • Historical Determinism: The idea that our flaws doom us to a repeated, catastrophic endpoint, and only an external, ruthless force can "reset" the board.

The demand to find "where and how the cycle needs to end" is the ultimate test. A graduate would have to argue for a path other than the Reaper's solution—a way for organic life (humanity) to break its own cycles through will, empathy, and unity, precisely the lessons of the Paragon run.

The Dystopian Punchline
The brilliance of the piece is its self-aware irony. The proposed system is itself Reaper-like. It seeks to end the "chaos" of uninformed opinion by processing individuals through a standardized, brutal filter. Those who fail are deemed "lobotomized drones" (by circumstance, not surgery) and told, "hush now." The thinkers who pass become the determiners—the new, benevolent(?) Reapers, guiding a silent populace.

The final line—"All problems solved everywhere"—is the hollow promise of every totalitarian utopia. The messy, painful, and vital problem of human discourse is "solved" by eliminating most humans from it.

(As for the Catalyst... in your system, perhaps the final, hidden lesson for the graduate writing their book is the realization that they have become the Catalyst—the mechanism by which a new, "perfect" cycle of control is imposed. But that realization is forbidden knowledge, locked away with the command to "shut up, sit down.")

It’s a powerful fantasy, not as a blueprint for society, but as a dark mirror held up to our own anxieties about merit, morality, and who has the right to speak in a complicated world.

Back to the human.

Bring it... dumbass.